Posts Tagged ‘Dubin’s Paths’

A Comprehensive, Step-by-Step Tutorial to Computing Dubin’s Paths

October 21, 2012


Imagine you have a point, a single little dot on a piece of paper. What’s the quickest way to go from that point to another point on the piece of paper? You (the reader) sigh and answer ”A straight line” because it’s completely obvious; even first graders know that. Now let’s imagine you have an open parking lot, with a human standing in it. What’s the quickest way for the human to get from one side of the parking lot to the other? The answer is again obvious to you, so you get a little annoyed and half-shout ”A straight-line again, duh!”. Okay, okay, enough toss-up questions. Now what if I gave you a car in the parking lot and asked you what was the quickest way for that car to get into a parking spot? Hmm, a little harder now.

You can’t say a straight line because what if the car isn’t facing directly towards the parking space? Cars don’t just slide horizontally and then turn in place, so planning for them seems to be a lot more difficult than for a human. But! We can make planning for a car just about as easy as for a human if we consider the car to be a special type of car we’ll call a Dubin’s Car. Interested in knowing how? Then read on!

(more…)

Advertisements