Posts Tagged ‘Unity’

I helped make a game! Part 1: Enemy Pools and Spawning

May 30, 2013

Titan_TitleScreenRecently I was fortunate enough to be brought aboard a student-driven game design project by Jake Ross and some other students who are members of Texas A&M’s Visualization Lab (you should really check them out, they send a lot of animators to studios like Pixar and Dreamworks).  Together, with a core team of about 8, we spent a year building an iPad game in our free time and named it Titan Ph.D. I built the AI (artificial intelligence), and this is the first of a 3-post series on how I did it.